I’ve been there… Two in the morning, waking up from a dead sleep because a great idea popped into your head. You debate if you should go back to the dream or climb out of bed and write the idea down.
This has happened so many times to me that I have purchased a micro-recorder so I don’t have to get up at all. I just reach over while still laying there, flip the switch on and explain to the machine, the idea or product in as much detail as I can recall.
For example: In the summer of 1984 I had just completed a three hour karate class, got home and had a couple beers while watching The Tonight Show. Johnny Carson was interviewing two of the designers of Trivial Pursuit (Horn – Abbott). One of them said, :”There will never be another game as successful as ours because all subject matter has been covered in game form.”
I stood up and said to the television, “There are no martial art board games.” After the show ended, I went to sleep and dreamed that I was playing a martial arts board game with friends of mine. I awoke the next day and explained this dream and game to my immediate family and friends. Everyone liked the idea so I started working on a prototype.
Now everyone has played a board game or two in their lifetime, so they know the basic components that are part of one. I started to draw the board first, each playing space just as I recalled seeing them in my dream. Then the painstaking tasks of drawing the pictures for the Opponent Cards, the text layout for the Urgent and Ying Yang Cards, until I finally had a rough prototype to play test.
Boy did we (my friends and family) ever play test the hell out of that game. We played it hundreds of times, which allowed us to tweak it here and there, making it the product you see today on shelves around the world and available online. However, it was missing one very important thing…
The title of the game in my dream was – THE ORIGINAL BRUCE LEE MARTIAL ARTS GAME. I had no idea how to get permission to use Bruce Lee’s name and likeness, there was also the famous photo of him from ‘ENTER THE DRAGON’ (with his right hand outstretched and the other holding a Nunchuku). This was on the box in my dream and even though everyone (including me) thought there was almost no chance to license Bruce Lee, I at least would try.
So after a telephone call to Black Belt magazine and a call to the legal counsel of the Bruce Lee estate, I was asked to send them a prototype for review.
The one I had made was not worthy to show anyone other than those helping me test the game. Since this was before photoshop and good computers (the Coleco Adam ruled the world then), I was forced to paste up an image from the ‘Enter the Dragon’ poster as the box top, then scratch each letter from a stencil one at a time for the game’s title above.
Then I did this repeatedly for all four sides (in slightly smaller stencil font size) and the back of the box, which also had another photo of Bruce Lee. Then I paid for a professional photographer to photograph this flat artwork-collage. Once it was developed and blown up I cut the two pictures out so that I could fold both the top and bottom into a book style box shape. This looked better than expected and was full color. No color copiers back then.
After hand cutting out the three decks of cards, the Ying Yang cards were circular and more of a challenge, I inserted each deck inside the box. I added a bag of black bingo chips (each chip represents ten hours of training necessary to learn different types of martial arts to gain higher belt levels).
The board took the longest time because of the painstaking slow task to glue the typed (on an electric typewriter) words of each game space and the inner spaces where players move their tokens upon. I have real respect for the old typeset guys who had to do all-night paste-up sessions.
I bought some small army men, to be able to use the Japanese guy holding the sword. I needed six as the Bruce Lee board game can be played with that many players. With a hot Exacto-knife, I cut one foot away from it’s base and with heat, molded the leg into a kicking position. Lost a few soldiers with this pyrotechnique. Then painted all six tokens different colors. After adding a ten sided die, and hand typed rules sheet, my prototype was complete.
Take into consideration that I actually made three of these complete prototypes at the same time. One for submission to Mrs. Lee and the Bruce Lee estate (which they kept). One for play testing and kicking around (full color version) and the third one I used to take photographs of for brochures and promotional use – like showing potential investors and buyers of games.
Of course, these days I hire artists, graphic designers, mechanics, machinists and a host of other professionals to produce any new prototypes. Which is what I always recommend my clients to do as well. The more professional looking the prototype, the easier to gain interest from buyers and investors. You can’t do everything yourself and in this case, you shouldn’t. You only get one chance to make a first impression.
Of course, before you put your time and money into building prototypes, you should consider if the product you are thinking of creating can be produced at a profitable price. If your estimated sales price, minus costs to produce and market, deem your venture worthwhile, then go ahead to the next stage. Also before publishing or producing your product, do your best to ensure there is a market for it.
Printers and Engineers and other design companies can help you create a functioning prototype to ensure proof-of-concept and may even be able to provide cost breakdowns and production facilities for such products.
Just make sure you trust those that you tell or show your idea/product to before you actually reveal it. Confidentiality Agreements are recommended and should be signed to protect you and your great product.
Good luck with turning your dream into reality!
=================================================
Orders for the FROM THE MIND TO THE MARKET – e-book will be available in 2009. Preorder now by contacting Info@Playdigm.com and for further information. (c) Tuey All Rights Reserved.